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| < Quartz Composer ~ WiiPaint |
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Posted:
Sat May 17, 2008 9:07 pm
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Video Architect
Joined: 19 Aug 2007
Posts: 75
Location: Oregon
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MEMO SAID -
I'm actually working on something right now which uses two wiimotes to track depth position of the emitter as well so you can paint in 3D... we'll see when that is finished Razz
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Hey i always look forward to what you come with! You got Skillz Man! |
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Posted:
Sun May 18, 2008 12:38 am
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Video Architect
Joined: 25 Apr 2008
Posts: 19
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| thx dun, I loaded like a movie on a layer and i see a blue dot in the middle of the screen. lol what am i doing wrong, thanks for the help. |
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Posted:
Sun May 18, 2008 1:49 am
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Video Architect
Joined: 02 Sep 2007
Posts: 23
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[quote="SWiY"]thx dun, I loaded like a movie on a layer and i see a blue dot in the middle of the screen. lol what am i doing wrong, thanks for the help.[/quote]
you'll have to map your mouse x/y to your x and y controls on the wiipaint patch to move the blue dot around and the use the pen down control as the pen down on the wii patch but i forget how vdmx's tablet control works you might have to map a keypress to having a pendown/erase thing |
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Posted:
Sun May 18, 2008 2:14 am
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Video Architect
Joined: 25 Apr 2008
Posts: 19
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| How? within vdmx itself or within quartz. I know nothing about quartz and would be very thankful if you could point me in the right direction as to where to start. Im so lost, a step by step instruction would be nice, but you dont have to take the time, just link me to some tutorials or something would be great. thanks. |
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Posted:
Sun May 18, 2008 2:21 am
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Video Architect
Joined: 02 Sep 2007
Posts: 23
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| load the wiipaint qc patch up as a movie in vdmx and then in the layer controls it has some controls for x and y position (as well as pointer color, decay, feedback, pointer size.) right click/control click the x and y controls and assign them to the mouse x and y or something that moves around..sorry i cant really provide more instruction than that |
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Posted:
Sun May 18, 2008 3:40 am
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Video Architect
Joined: 25 Apr 2008
Posts: 19
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Posted:
Sat Sep 27, 2008 12:14 am
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Joined: 26 Sep 2008
Posts: 3
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Can I use the wiimote without the ir sensor to draw with this patch? Also, how can I set the x and y once I have the patch loaded in vdmx?
Thanks! |
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Posted:
Tue Sep 30, 2008 6:38 pm
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Video Architect
Joined: 01 Jun 2008
Posts: 309
Location: Amsterdam, The Netherlands
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it's pretty much impossible to get reliable x/y data from the wiimote without use of the ir. you can make your own ir sensor by just using two candles though.
to connect the wiimote to the x/y slider, just make sure the wiimote is paired correctly in vdmx, and then set the datasource of the sliders to the corresponding ir data of the wiimote.
btw if someone has managed to get x/y reading without ir, i bow humbly and sing praises to your name, for you are then the god of all accelerometers. also, could i have your patch please  |
_________________ if it moves, sync it!
http://www.hybridvisuals.nl/
Quartz Composer and VDMX video tutorials at http://www.hybridvisuals.nl/tutorials |
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Posted:
Tue Sep 30, 2008 6:58 pm
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Video Architect
Joined: 25 Mar 2007
Posts: 171
Location: London, UK
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This is by no means accurate, but still roughly controllable (and quite old)
http://www.memo.tv/wiitomidi_modes_demonstration
Actually I have some ideas on how to make it a lot more reliable and will try and update it when I get a chance.
mac only I'm afraid. |
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Posted:
Tue Sep 30, 2008 7:43 pm
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Video Architect
Joined: 01 Jun 2008
Posts: 309
Location: Amsterdam, The Netherlands
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hallelujah! glory be to thee, oh mighty memo. how blind was i to this infinite source of wisdom that is thy website
weird thing, though. wii2midi fails to pair my wiimotes. while the kineme plugin, vdmx and osculator all pair up (as you see, i've tried a few avenues already).
i still have my mouth on the floor as to what you managed to do though... any chance i could have a look at the math going on under the hood? |
_________________ if it moves, sync it!
http://www.hybridvisuals.nl/
Quartz Composer and VDMX video tutorials at http://www.hybridvisuals.nl/tutorials |
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Posted:
Tue Sep 30, 2008 8:37 pm
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Video Architect
Joined: 25 Mar 2007
Posts: 171
Location: London, UK
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Thanks, but its actually not as complicated as it looks You can find the source at http://mike.verdone.ca/wiitomidi/
Mike Verdone wrote the app - I just added this position/velocity info - and he maintains the site etc - and he hasn't updated it in over a year - which is probably why it doesn't pair (the connection uses the DarwinRemote framework which has been notoriously buggy, many improvements have been made this past year in connecting wiimotes, and wiitomidi hasn't been updated with any of those improvements). Saying that, I can connect with wiitomidi no problems... its just real sketchy I guess.
What I want to do is write a processing app which does the same thing, so its cross platform... and instead of using Euler integration (which is real cheap and dirty and not accurate), use 4th order Runge Kutta which I'm hoping will give more accurate results. But on the other hand, months ago there was the announcement of that iittle addon to the wiimote which would provide one-to-one mapping which would make this thing obselete. It is supposed to be a bit expensive, but does look pretty sweet.
http://news.bbc.co.uk/1/hi/technology/7508743.stm |
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Posted:
Tue Sep 30, 2008 9:26 pm
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Video Architect
Joined: 01 Jun 2008
Posts: 309
Location: Amsterdam, The Netherlands
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thanks a lot!
it's great to have x/y functionality in the wii's current incarnation, without the use of the ir, methinks. for a 40 euro controller it has so many output options, all at a price for which i can't solder it together. it's only the ir that always bites me in the ass in any environment other than the sterile test lab. ('excuse me, could you extinguish all lights, cigarettes, and generally not radiate any heat at all, so i can make this toy work?')
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| its actually not as complicated as it looks
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well, at least i'll have something to do this winter  |
_________________ if it moves, sync it!
http://www.hybridvisuals.nl/
Quartz Composer and VDMX video tutorials at http://www.hybridvisuals.nl/tutorials |
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Posted:
Wed Oct 01, 2008 12:16 am
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Video Architect
Joined: 25 Mar 2007
Posts: 171
Location: London, UK
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Actually I was trying to fake-read the position of the wiimote by integrating the accelerations - which is a bit of a paint. But there is a much easier way to use the wiimote for painting without using IR - by using the orientation of the wiimote. OSCulator outputs the wiimote orientation, and you can use those to move a virtual paint cursor - or even simpler you can just use the x acceleration and y acceleration and control them by rolling and tilting the wiimote. I've got a patch working quite nicely, but can't log into my site for some reason right now, so will post it tomorrow hopefully. P.S. Works quite well with the iphone too  |
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Posted:
Wed Oct 01, 2008 6:42 am
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Video Architect
Joined: 20 Jan 2007
Posts: 60
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The WiiMote plugin in VDMX also outputs the orientation and it has really nice controls for offsetting and clamping the range of orientation you want to work with. Not as easy to use for painting as IR but thats expected
___________
cheers
slick willy |
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Posted:
Wed Oct 01, 2008 2:18 pm
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Video Architect
Joined: 25 Mar 2007
Posts: 171
Location: London, UK
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